Menus need work. I have to hit the back button over and over, just trying to change equipment (and everything else). Story is great, menus are horrible. It is likely a game kit, you should switch if you can
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I think I might have soft-locked the game by doing some of the airship part dungeons before receiving the quest to collect the parts for the airship. The parts that I already had didn't get crossed off in the quest entry, and now that I have them all, the quest entry is completely blank.
I also kinda forgot how to get to the quest giver on Port Island...
Boat can’t going in whirlpool, what I’m doing wrong? IOS version.
loved it, Amazing work!
Looks like a cool game, downloaded it for my iPhone (for free, thanks!) however it doesn’t save game progress! The last saved game is just gone (I saved over a previous save). This happened more than once. Please fix.
I am Stuck - do not know exactly where. He says the Ball of fire and the book of flights are missing. When I visit he says I have 7 of 8 Parts for the Ship?
Think it is the book of flights. Where CAN i find it?? Have visited the cave of Elements three Times now - also Ball of fire is in the item list.
Hmmm, have you tried the Fairy Tower (southeast corner of map) or the tower of evil humans (northwest corner of the map)?
I remember playing this game on a discord beta testing server, but after they made a huge change, the developer left as I was one of the only testers active on that server. It is so cool to see this game come so far and I would love to chat with Orgaction games to know what further changes were made since the last build I received. Keep up the amazing work!
Hey Wigglebot, it is good to hear from you! Overall I made a lot of bug fixes and added a ton of additional silly monster cutscenes to the mix.
I'm stuck too. I need the book of howl and i understand that i need to go to ac4gd. However i cannot enter there. Echo says it is too dangerous.
i think i'm missing something. Any hint where i should search to proceed would be highly appreciated.
Travelling around is a bit annoying when my party encounters a battle here and there. Loading the battle, escaping, loading the map sums to a decent amount of time. how about a "skip fights while travelling" option?
I'm stucked with upheaval main quest help
Where are you stuck? Were you able to get past the whirlpool?
ive changed the android and dont know how to copy my saved files to the new device
is it possible?
My apologies but copying games between devices is not yet possible with the android version of Crisis of the Middle Ages.
I' was stuck to get to lost castle .
Had to check the quest log.
Maybe you should make a ring around the moutian and a tool tip above it to make clear were to use upheavals. :)
Also it would be helpful to write in the short quest log on the main ui where to go...
Thank you for the feedback! In the next update, I will make it a lot more obvious where to cast upheaval.
Does this come with steam key?
I love this game ... thanks for this 90s revival rpg.
Actual i need help urgently.
My last Part for the airship is the ball of fire. I search it since 1 week and could not find it.
Glad you like the game! The Ball of Fire can be found in the Elemental Dungeon, just West of Port Island. (Go just a bit north of where you first got the ship). I hope this helps!
Thanks for the great game. I'm using Android and faced a issue. I'm on the way to port island, to talk to the flying boat master, but i'm not able to reach port island, as i'm not able to leave the boat at the coast of port island. Is there any solution for this problem?
That is odd - have you tried getting off the ship at other spots on Port Island? Make sure you are trying to land on the grass and not on the dock or city. Are you tapping the land square directly next to the ship? Are you able to get off the boat anywhere else?
Want to say a few things.
1. its been fun and relaxing to play.
2. at menu, the back button should not just “shift” to the right in different tabs.
3. Just finished the game, enjoyed it!
So far the most annoying thing is the map transition. Where it is very easy going back to previous map by accident. Especially for touch control.
Thanks Sum626 for the feedback! Which platform are you on?(mac,PC, Android, Android TV or iOS?). I'll take a look at the back button as it should just back you up a menu and not switch between tabs. I'll also review all.of my map transitions - I think I know what you are talking about - when if you step left or right when you enter a map (instead of straight ahead) you go back to the previous map. I believe this only happens on some maps and I will work on getting that fixed.
Hey I just received your key through keymailer but the game doesn't download any files. I've done all the appropriate troubleshooting on steam.
Hi Rstayphoenix, were you able to get your steam issue resolved? I have some more ideas if you still have issues.
No steam still hasn't got back to me regarding the games files not downloading with the keys that were provided to me. after my last interaction with y'all last night i haven't touched steam until an hour ago and still haven't had any luck with it.
Ok, bummer. While we are waiting for Steam to respond, I sent you an email with a workaround that you can try if you like.
Hey, I just downloaded this onto iOS and have been really enjoying it so far! What I’m curious about is, is there any way for me to use some sort of joystick & select button instead of tapping to navigate (I feel like I’m missing some setting somewhere). Thanks!
Hey Podman, I'm glad you are enjoying the game! I do have a touch screen controls option under options, but it only adds touchscreen call controls for the menus. I've been asked about adding the controls for the map screen by multiple people so let me see if I can get it added this weekend. I will let you know when a new update is out.
Hello again Podman, I just added a new control option that will add a touch screen controller to the navigation screens. it is off by default, but if you go to options->controls, you can turn it on. it will be in version 1.0.1 which I just submitted to the apple App Store. it should be available in the next 1-2 days once apple approves my update.
I discovered a bug in the game, and a horrible one at that. When you enter the Fairy Tower, and Exist. It takes you to the Ship, then you are stuck there, unable to enter the ship or move onto the land. I cannot do anything. To clarify a bit more, I am at the lower right corner of the island. On top of the ship. I cannot move onto the island, or enter the ship.
I would also recommend a button function in the game, as well as a confirmation option to enter objects. This here would more or less act as a failsafe for situations like these. It’s not a perfect solution, but one that will not hinder gameplay as much.
Thank you for reporting this. Which Platform are you on (Mac, PC, iOS, Android)?
By the way, I really like the game. I just hope this is fixed soon ^^
Thanks and I'm glad you like the game! I should have a fix pushed out to the iOS app store tonight, but it then takes 2-3 days or more for Apple to approve and make it available. I will let you know when that happens. Do you have a previous save that you can run from where you are not stuck? If not, I will need to find a creative way to get you un-stuck as the fix only changes the transfer out of the 1st floor of the Fairy Tower :)
That’s cool, take your time.
Also I don’t have a previous save file. I never expected this to happen.
From what I can see, you would need to be able to move the character back to the land to face the box that contains the ship. Right now they are within the box of the ship. Technically, the game is assuming there is a part of a land there. Though, there is a conflict at hand where the box interaction of the ship and the character are connected. That there would need to be separated somehow.
I usually don't spend much time on iOS games (as this is the platform I chose for this game) but today I got all the way to the animal island which I think is a pretty good point to pause for today!
I love how quirky and fun this game is, and also how relatively easy it is so far. Because hey, I'm not into hard games purposefully trying to make me get angry although a couple of battles got me worked up lol. I love Echo (gender non-conformity is my shit) and Balthor's gentleness and complete obliviousness of why women would be all over him (I'm headcanoning him as asexual aromantic, is there a basis for it?) and Trollan is like my favorite emotionally-speaking given his backstory.
If I had to point out something I'm having a hard time with, it would be the fact that sometimes it's hard to scroll up and down in the equip menu given how small the arrows are in the lists, and also if I could suggest an edit, I'd like it if there was a quick way to switch between character equip tabs instead of having to go back to the menu and select equip again every time I want to change a character's equipment. I also got an error message at the end of a dungeon (don't remember which one), but it fixed itself by closing and opening the app again.
Anyway, really good job! The game is cute and entertaining and that's exactly what I want. Also the creatures met in casual encounters are really well-designed. :)
I'm so glad you enjoyed the game! For the equipment screens, do you have the touchscreen controls turned on? (You can turn them on from the Options menus). Once you turn these controls on, you can use the buttons circled below to more easily navigate the equipment menus:
You have good feedback on switching between characters on the equipment screen. I'll work on adding that feature. Also, if you see the dungeon error again, if you let me know the details, I will hunt it down.
As for Balthor... I intentionally left his preferences vague. He does have his "faithful companion", Darius, but Echo intrigues him as well... I did not want to make your standard male hero wins the good looking girl storyline :)
Thank you everyone for your feedback! Your feedback goes a long way towards making Crisis of the Middle Ages a better game!
Unattainable chest in EMIA lava cave
Unattainable chest in EMIA snow fortress
Darius is still healing enemies sometimes, even with no elemental stuff?!
You can’t take the steps down the evil human tower on the second floor
Stuck on the second floor of the AC4GD headquarters
No HP or spell stone slots yet
Hello Batshua, I was hoping you would return :). This will give me something to do on my plane ride back from NY. I'll let you know as soon as they have been addressed. Since you have found so much, would you like to be listed in the credits as a "Glitch Finder"?
Hello Batshua - I fixed everything except Darius issue. Fixes are in the 0.3.0 release. The 0.3.0 release should also get you unstuck in AC4GD HQ. Can you tell me more about the Darius issue? Is he casting a spell or doing a physical attack when he heals enemy? Lastly, I added you to the credits :). Let me know if you would like any modifications there. As always, great bug finds. I appreciate it!
It's with physical attacks, that's why it's so confusing.
My theory is that you had an augment equipped that made your physical attack an elemental attack. Then I changed the augments in the game to no longer do that - but because if the way augments work "under the hood", they change the players stats and then remove them when the augment is removed (So the new augments would not remove the effect even when removed from the weapons/armor). That would mean that as long as your game was started on a more recent version (after the augment changes), this should no longer occur. I will keep an eye out for it though - as my theories can sometimes be incorrect :-)
I think I am stuck in the golden sail cave 2nd floor. There is a doorway at the top, but I can't pass the tile in front of it. Playing on android.
Thank you for reporting this. I see what the problem is. I'll get a fix out sometime tomorrow and let you know when it is ready.
If you downloaded from itch.io, I just put out a fix for this (version 0.2.9.1). If your downloaded from the play store, it will take a little longer for Google to approve this version and publish it.
The fix is now in the Google Play Store. Are you unstuck now?
Loving this game, but I just got stuck...
If I remember right there was another EMIA mine just to the north, near where the airship is currently, and there was a sign next to it. I landed and went to check the sign, but instead got entered into the EMIA crystal mine. Upon exiting directly the way I came in, I ended up here, surrounded by mountains and separated from the airship :(
Wow, you almost finished the game! Thanks for reporting this. Let me get a fix out asap. What platform are you on? (Mac, PC, iOS, Android?)
Ok, I just posted an update for Windows and Mac that should fix this problem. @havingfun - I created a mountain pass you to get back to your airship. Let me know if you are able to get un-stuck.
Found two chests that I think are deliberately totally inaccessible…
Are those two areas in the spell dungeon supposed to have four beds just to taunt me, or am I supposed to be able to sleep there?
While I would never deliberately make chests inaccessible, I don't doubt some exist unintentionally :-) Where did you see the inaccessible chests? I will fix them.
I added some spooky looking inn keepers in the spots you mentioned (but they won't be cheap, haha! ;-)). The inn keepers will be in my next release (0.2.8 or later) which will come out when I have gathered enough other bugs, enhancements, and features to do another release.
There's one past the broken bridge in… the spell dungeon, I think. I can't see any way to get to it .
There's a red chest on the far right of one of the towns (I'll have to check which one) that's also seemingly inaccessible.
Disabled all elemental augments; my guys are still healing enemies sometimes?!
Your allies will still heal on elemental magic attack (for example, casting Fire at a fire based creature). This is to force the player to use some sort of strategy with the enemies. If you cast Water at a Fire basted creature, you do extra damage for example. Also, I did not want the player to just cast "Lightning All" blindly a every set of enemy - I wanted the player to think a little about the more efficient way to take out the enemies given their resistances. That said, you should no longer be healing via physical attacks - like "Super Slash". If that is still happening, it is possible that the plugin update did not change the existing weapon fragment augment in your saved game. To work around, simply remove the "Fire Fragment" or whichever fragment you currently have installed in Echo's sword and that should fix the problem.
Got it! I moved the spell chest to an accessible area and the one in the town was my "debug" chest that contained every item in the game (yikes!). I quietly deleted that one :-). These fixes will be in version 0.2.8 when it comes out. Thanks again for all the feedback!
@Batshua - All of your fixes are out for Mac and PC (version 0.2.8) :-)
Animal Island has some weirdness going on…
I was hoping you would come by again! I fixed all of the Animal Island character face display issues and the animals can no longer climb up that tree! These fixes are in newly released version 0.2.7.
I keep getting into battles where my allies will only attack Echo. I'm having to friendly my enemies to death.
Is that because the allies keep getting "confused" or made "friendly" by the enemy via "mass confusion" or "big hug"? In version 0.2.7, I addressed this by lowering the incidence of "Big Hug", "Confusion", and the dreaded "Mass Confusion". I also added state resistances to the weapon fragments and resistance stones that should help the allies better fend off these spells. If your issue is not caused by enemy spells or has not been made better by these adjustments, let me know and I will dig into it further.
It does NOT appear that they are friendly or confused, which is why I am so frustrated. It's super weird.
I think this is a targeting usability issue and I have seen it sometimes. If I have my mouse hovering over an enemy but I am trying to target with the arrow keys, I sometimes have to move the mouse and click over the enemy. What platform are you using? Mac or PC? Anyway, there is no reason for a player to target allies in a physical attack so I took that ability out so that should relieve a lot of the frustration (that fix will be in 0.2.8 when it eventually comes out). I kept the ally targeting ability in for many spells so that they can be reflected to the enemy, but if the targeting is still providing usability issues, I will take that out too.
Echo's super slash sometimes … heals the enemies?!
That was by design - but given the unintended consequences, I changed the behavior in version 0.2.7. You probably have a weapon fragment installed. The fragment adds an element effect to the attack. If you attack an enemy with a fire fragment added to a weapon, the damage becomes fire damage. This is all good when the enemy is weak to fire. It is really bad when the enemy is not only resistant to fire, but fire makes it stronger. I had this great idea the the player would anticipate what elements they needed to attack with an adjust their weapon fragments accordingly. In practice, there is no way anyone is doing that. I changed the weapon fragments to be only element and state resistance fragments. You should not see the "echo's super slash heals the enemies" problem anymore.
Oh no. I'm … trapped in the Animal Island treehouse. There's no exit, only an entrance?
Yikes! Let's get you out of that treehouse! I just uploaded Mac and PC version 0.2.5 and that version should fix the problem. I changed the heal spell to only heal allies. I had this grand idea that I'd let the player strategize by bouncing heal spells off the enemy using a combo of reflect and heal, but in practice, the targeting plugin that I am using to do this sometimes only lets you select a single unintended target. Oh well, that should not be a problem now. I also addressed all of your grammar and spelling concerns. Thanks again for all of your feedback - I appreciate it immensely!
Sometimes when I'm reflecting spells, they heal the enemy. Also, if I have reflect all on, healing my team… heals the enemy.
In the flashback, it says "Bathor” .
Good catch - I did a search and found a few other instances of "Bathor" which will be fixed when 0.2.8 comes out.
This is by design. If you reflect a fire spell on a fire elemental creature, it makes him stronger (heals him). This is also the case if an ally casts fire on an elemental fire creature. I did this so that the player has to use a little more strategy when using reflect and spells in general.
Also, I'm having a weird thing where sometimes, even when there is no spell on him, Trollan cannot heal anyone except the front enemy.
I keep getting this after battles, which is crashing the game.
Thank you for reporting this issue. I was able to recreate it. I will push a fix out for it late tonight. Until then, a workaround is to go into the options screen and turn the touchpad controls on.
Ok, I just put out a new version (0.2.3) for Mac and Windows that should correct this issue. Your saved games should be preserved.Mobile will be fixed tonight on Itch and in a day or two when the mobile stores publish my update. This problem is not as bad on mobile as the default is to have the touchpad controls on. Thanks again for reporting this bug.
Thank you!!! Good eye! Typo will be fixed in the next release (probably sometime early next week, unless you find another game breaking bug ;-)). Thanks again for your feedback - it helps me make a better game!
For a free game there is a lot of content. I am still working my way through it but it seems like this Echo chick has a chip on her shoulder when it comes to men. I am playing my way through it to find out if she can work through her personal issues and find a good husband to help bring some purpose to her life.
For an RPG-Maker game, there are some innovative game playing concepts.
Thanks everyone for trying out my game! I welcome all and any feedback.