Long for a good retro turn based RPG with a twist? Want to play a game that will have you laughing out loud? Crisis of the Middle Ages is the game for you! With a rich story and a 90s style look and feel, Crisis of the Middle Ages will have you on the edge of your couch with 6-10+ hours of intriguing, hilarious and fun game play! Expect the unexpected as creatures and characters in the game have become more self aware and are constantly questioning their roles in the world. Even the evil monsters express frustration with their lives and have been known to complain or even walk out mid battle. This results in some very hilarious battles. Ultimately, this game explores the challenges of living the life we want to live versus the life that we feel obligated to live.
The World: Happy Valley has enjoyed many years of peace. The evil kingdoms to the north and south of Happy Valley are constantly at war. Emia (Evil Monsters in Action) used to be the largest and most powerful evil kingdom in all the land, employing most of the world's evil creatures. Due to extreme mismanagement, one of Emia's key leaders left to form AC4GD (Attractive Creatures for Global Domination). AC4GD then began to recruit many evil creatures from Emia, eventually becoming more powerful than Emia. It is a great mystery as to why Happy Valley has not been attacked by either evil kingdom.
Echo takes great pride in her work as the Happy Island Engineer. She invented electric powered lights and has been installing them throughout Happy Island. Unfortunately, her Aunt Ella and many of the other Happy Island women think she is wasting her time working. Ultimately, Echo struggles with trying to find her purpose in life while failing to meet the expectations of others.
Balthor lived in King Bruce's Castle since he was a child. As Captain of the Guard during years of peace, Balthor became bored and yearned for adventure. Balthor has a kind heart and would prefer non violent resolutions to conflict. For whatever reason, women are constantly expressing their love for Balthor. Balthor is often confused by this and unfortunately, almost always forgets their names.
Darius lived his entire life in King Bruce's Castle. His life revolves around making King Bruce and Prince Aiden happy. He often puts in very long hours at the castle doing menial work. His dream is to someday be recognized and promoted by the King. He has powerful magic skills that are greatly underutilized. His childhood best friend is Balthor, whom he often has to keep out of trouble.
Trollan used to hold a very high level position at the Emia Kingdom. For unknown reasons, he left to wander the world. Trollan is hiding a deep, dark secret that he is very reluctant to reveal.
Funny story line with relatable characters
Retro style RPG with side view battle system
Beautiful music including some classical selections
Over 700 Unique Enemies
Over 100 Unique Battle Skills (including magic spells, physical attacks, friendly skills, and engineering skills)
Special Items that can be thrown at enemies with unpredictable and often entertaining results (a can of beans, for example)
Thanks for the great game. I'm using Android and faced a issue. I'm on the way to port island, to talk to the flying boat master, but i'm not able to reach port island, as i'm not able to leave the boat at the coast of port island. Is there any solution for this problem?
That is odd - have you tried getting off the ship at other spots on Port Island? Make sure you are trying to land on the grass and not on the dock or city. Are you tapping the land square directly next to the ship? Are you able to get off the boat anywhere else?
Thanks Sum626 for the feedback! Which platform are you on?(mac,PC, Android, Android TV or iOS?). I'll take a look at the back button as it should just back you up a menu and not switch between tabs. I'll also review all.of my map transitions - I think I know what you are talking about - when if you step left or right when you enter a map (instead of straight ahead) you go back to the previous map. I believe this only happens on some maps and I will work on getting that fixed.
No steam still hasn't got back to me regarding the games files not downloading with the keys that were provided to me. after my last interaction with y'all last night i haven't touched steam until an hour ago and still haven't had any luck with it.
Hey, I just downloaded this onto iOS and have been really enjoying it so far! What I’m curious about is, is there any way for me to use some sort of joystick & select button instead of tapping to navigate (I feel like I’m missing some setting somewhere). Thanks!
Hey Podman, I'm glad you are enjoying the game! I do have a touch screen controls option under options, but it only adds touchscreen call controls for the menus. I've been asked about adding the controls for the map screen by multiple people so let me see if I can get it added this weekend. I will let you know when a new update is out.
Hello again Podman, I just added a new control option that will add a touch screen controller to the navigation screens. it is off by default, but if you go to options->controls, you can turn it on. it will be in version 1.0.1 which I just submitted to the apple App Store. it should be available in the next 1-2 days once apple approves my update.
I discovered a bug in the game, and a horrible one at that. When you enter the Fairy Tower, and Exist. It takes you to the Ship, then you are stuck there, unable to enter the ship or move onto the land. I cannot do anything. To clarify a bit more, I am at the lower right corner of the island. On top of the ship. I cannot move onto the island, or enter the ship.
I would also recommend a button function in the game, as well as a confirmation option to enter objects. This here would more or less act as a failsafe for situations like these. It’s not a perfect solution, but one that will not hinder gameplay as much.
Thanks and I'm glad you like the game! I should have a fix pushed out to the iOS app store tonight, but it then takes 2-3 days or more for Apple to approve and make it available. I will let you know when that happens. Do you have a previous save that you can run from where you are not stuck? If not, I will need to find a creative way to get you un-stuck as the fix only changes the transfer out of the 1st floor of the Fairy Tower :)
Also I don’t have a previous save file. I never expected this to happen.
From what I can see, you would need to be able to move the character back to the land to face the box that contains the ship. Right now they are within the box of the ship. Technically, the game is assuming there is a part of a land there. Though, there is a conflict at hand where the box interaction of the ship and the character are connected. That there would need to be separated somehow.
I usually don't spend much time on iOS games (as this is the platform I chose for this game) but today I got all the way to the animal island which I think is a pretty good point to pause for today!
I love how quirky and fun this game is, and also how relatively easy it is so far. Because hey, I'm not into hard games purposefully trying to make me get angry although a couple of battles got me worked up lol. I love Echo (gender non-conformity is my shit) and Balthor's gentleness and complete obliviousness of why women would be all over him (I'm headcanoning him as asexual aromantic, is there a basis for it?) and Trollan is like my favorite emotionally-speaking given his backstory.
If I had to point out something I'm having a hard time with, it would be the fact that sometimes it's hard to scroll up and down in the equip menu given how small the arrows are in the lists, and also if I could suggest an edit, I'd like it if there was a quick way to switch between character equip tabs instead of having to go back to the menu and select equip again every time I want to change a character's equipment. I also got an error message at the end of a dungeon (don't remember which one), but it fixed itself by closing and opening the app again.
Anyway, really good job! The game is cute and entertaining and that's exactly what I want. Also the creatures met in casual encounters are really well-designed. :)
I'm so glad you enjoyed the game! For the equipment screens, do you have the touchscreen controls turned on? (You can turn them on from the Options menus). Once you turn these controls on, you can use the buttons circled below to more easily navigate the equipment menus:
You have good feedback on switching between characters on the equipment screen. I'll work on adding that feature. Also, if you see the dungeon error again, if you let me know the details, I will hunt it down.
As for Balthor... I intentionally left his preferences vague. He does have his "faithful companion", Darius, but Echo intrigues him as well... I did not want to make your standard male hero wins the good looking girl storyline :)
Hello Batshua, I was hoping you would return :). This will give me something to do on my plane ride back from NY. I'll let you know as soon as they have been addressed. Since you have found so much, would you like to be listed in the credits as a "Glitch Finder"?
Hello Batshua - I fixed everything except Darius issue. Fixes are in the 0.3.0 release. The 0.3.0 release should also get you unstuck in AC4GD HQ. Can you tell me more about the Darius issue? Is he casting a spell or doing a physical attack when he heals enemy? Lastly, I added you to the credits :). Let me know if you would like any modifications there. As always, great bug finds. I appreciate it!
My theory is that you had an augment equipped that made your physical attack an elemental attack. Then I changed the augments in the game to no longer do that - but because if the way augments work "under the hood", they change the players stats and then remove them when the augment is removed (So the new augments would not remove the effect even when removed from the weapons/armor). That would mean that as long as your game was started on a more recent version (after the augment changes), this should no longer occur. I will keep an eye out for it though - as my theories can sometimes be incorrect :-)
If I remember right there was another EMIA mine just to the north, near where the airship is currently, and there was a sign next to it. I landed and went to check the sign, but instead got entered into the EMIA crystal mine. Upon exiting directly the way I came in, I ended up here, surrounded by mountains and separated from the airship :(
While I would never deliberately make chests inaccessible, I don't doubt some exist unintentionally :-) Where did you see the inaccessible chests? I will fix them.
I added some spooky looking inn keepers in the spots you mentioned (but they won't be cheap, haha! ;-)). The inn keepers will be in my next release (0.2.8 or later) which will come out when I have gathered enough other bugs, enhancements, and features to do another release.
Your allies will still heal on elemental magic attack (for example, casting Fire at a fire based creature). This is to force the player to use some sort of strategy with the enemies. If you cast Water at a Fire basted creature, you do extra damage for example. Also, I did not want the player to just cast "Lightning All" blindly a every set of enemy - I wanted the player to think a little about the more efficient way to take out the enemies given their resistances. That said, you should no longer be healing via physical attacks - like "Super Slash". If that is still happening, it is possible that the plugin update did not change the existing weapon fragment augment in your saved game. To work around, simply remove the "Fire Fragment" or whichever fragment you currently have installed in Echo's sword and that should fix the problem.
Got it! I moved the spell chest to an accessible area and the one in the town was my "debug" chest that contained every item in the game (yikes!). I quietly deleted that one :-). These fixes will be in version 0.2.8 when it comes out. Thanks again for all the feedback!
Is that because the allies keep getting "confused" or made "friendly" by the enemy via "mass confusion" or "big hug"? In version 0.2.7, I addressed this by lowering the incidence of "Big Hug", "Confusion", and the dreaded "Mass Confusion". I also added state resistances to the weapon fragments and resistance stones that should help the allies better fend off these spells. If your issue is not caused by enemy spells or has not been made better by these adjustments, let me know and I will dig into it further.
I think this is a targeting usability issue and I have seen it sometimes. If I have my mouse hovering over an enemy but I am trying to target with the arrow keys, I sometimes have to move the mouse and click over the enemy. What platform are you using? Mac or PC? Anyway, there is no reason for a player to target allies in a physical attack so I took that ability out so that should relieve a lot of the frustration (that fix will be in 0.2.8 when it eventually comes out). I kept the ally targeting ability in for many spells so that they can be reflected to the enemy, but if the targeting is still providing usability issues, I will take that out too.
That was by design - but given the unintended consequences, I changed the behavior in version 0.2.7. You probably have a weapon fragment installed. The fragment adds an element effect to the attack. If you attack an enemy with a fire fragment added to a weapon, the damage becomes fire damage. This is all good when the enemy is weak to fire. It is really bad when the enemy is not only resistant to fire, but fire makes it stronger. I had this great idea the the player would anticipate what elements they needed to attack with an adjust their weapon fragments accordingly. In practice, there is no way anyone is doing that. I changed the weapon fragments to be only element and state resistance fragments. You should not see the "echo's super slash heals the enemies" problem anymore.
Yikes! Let's get you out of that treehouse! I just uploaded Mac and PC version 0.2.5 and that version should fix the problem. I changed the heal spell to only heal allies. I had this grand idea that I'd let the player strategize by bouncing heal spells off the enemy using a combo of reflect and heal, but in practice, the targeting plugin that I am using to do this sometimes only lets you select a single unintended target. Oh well, that should not be a problem now. I also addressed all of your grammar and spelling concerns. Thanks again for all of your feedback - I appreciate it immensely!
This is by design. If you reflect a fire spell on a fire elemental creature, it makes him stronger (heals him). This is also the case if an ally casts fire on an elemental fire creature. I did this so that the player has to use a little more strategy when using reflect and spells in general.
Ok, I just put out a new version (0.2.3) for Mac and Windows that should correct this issue. Your saved games should be preserved.Mobile will be fixed tonight on Itch and in a day or two when the mobile stores publish my update. This problem is not as bad on mobile as the default is to have the touchpad controls on. Thanks again for reporting this bug.
Thank you!!! Good eye! Typo will be fixed in the next release (probably sometime early next week, unless you find another game breaking bug ;-)). Thanks again for your feedback - it helps me make a better game!
For a free game there is a lot of content. I am still working my way through it but it seems like this Echo chick has a chip on her shoulder when it comes to men. I am playing my way through it to find out if she can work through her personal issues and find a good husband to help bring some purpose to her life.
For an RPG-Maker game, there are some innovative game playing concepts.